Battle Mage Dmg
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Skills
Battle-mage armour is a hybrid armour set, released on 23 August 2011, and requires level 85 Magic, level 85 Strength and level 85 Defence to wear. It is an untradeable set of armour obtained by playing minigames, and outside of minigames is purely cosmetic. Inside the Castle Wars, Soul Wars. The Battlemage is a front lines Mage Build that focuses on Pyrokinetic Skills to deal massive damage to its enemies. Battlemages focus on pure Intelligence and get in close and unleash devastating Fire attacks on all nearby enemies. The Battle Mage is fast, possesses superhuman fighting skills and is the only Mage with weapon mastery skills. At level 50, the Battle Mage awakens as the Bellatrix. At level 75, the Bellatrix awakens as an Astarte. Her subclass cosmetic effect is a set of gauntlets. Her 2nd Awakening cosmetic effect endows her gauntlets with a blue glow.
Bar 1
Weapon 1: One Handed And Shield
Vampire Skill
Invigorating DrainMages Guild Skill
Structured EntropyVampire Skill
Elusive MistDragonknight Skill
Igneous ShieldDragonknight Skill
Coagulating BloodVampire Skill
Devouring SwarmBar 2
Weapon 2: One Handed And Shield
Dragonknight Skill
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Burning EmbersDragonknight Skill
Flame LashDragonknight Skill
Choking TalonsAssault Skill
Proximity DetonationDragonknight Skill
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Deep BreathMages Guild Skill
Shooting StarArmor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
5-Burning Spellweave (3 Jewelry, 1H+S) (Sword-Sharpened/Flame Dmg) (Jewelry-Spell Dmg Enchants)
5-Seducer (All Heavy) (Chest+Legs - Prismatic/Infused) (Boots, Gauntlets, Belt - Max Magicka/Inpen)
2-Grothdarr (1 Medium 1 Light-Max Magicka/Inpen)
2-Endurance (Bar 1-AKA 'Defensive Bar') (Sword-Defending/Flame Damage) (Shield-Infused/Max Hp)
General Info
-We keep Endurance on our defensive bar with Entropy because the 2 primary heals of the bar(Invigorating drain and Coagulating blood) Scale off percentages of health, so increasing our max health by 8% via entropy and the roughly 1400 set bonus of endurance generates maximum healing.
--2 BSW on our more offensive bar to give us nice burst potential in keeping with the theme of the build.
---Valkyn Skoria is a good substitute for Grothdarr for overworld/solo but grothdarr's damage is unreal against multiple opponents imo.
----This build has extremely high self reliance, Deep breath, Proximity and shooting star combined with grothdarr can nuke multiple players with relative easy. Especially if you've already applied Burning embers and talons to them.
-----For max results in nuking down groups, activate proximity detonation, entropy(For our major sorc buff), deep breath(As both Deep breath and Detonation take a moment to fire), and then launch shooting star. Immediately bar swap to talons to lock the enemies in place and be on our offensive bar to increase our damage through our BSW proc.
Champion Point Tips
Battle Mage Dragon Age Inquisition
The warrior:
Max out elemental defender for sure to help mitigate some of the extra flame damage we take as a Vampire(Being a dunmer helps immensly as well). Hardy also provides some much needed mitigation.
The mage:
Battle Mage Dnd 5e
Max out Elemental Expert, Split remaining points between thermaturge and elfborn to help boost our offensive potential
Battle Mage Dragon Age
The Thief:
Battle Mage Dragonborn Skyrim
Max out Magician/Arcanist to help reduce our costs and increase our recovery.