1st Edition Dmg Succubus

  1. 1st Edition Dmg Succubus Series
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Succubus
David C. Sutherland III's depiction of the succubus from the 1st edition Advanced Dungeons & DragonsMonster Manual
First appearanceEldritch Wizardry supplement (1976)
Based onSuccubus
Information
Typedemon/devil(4ed)
AlignmentChaotic evil/Evil(4ed)
  1. Mike Mearls, the Senior Manager of D&D, told me that “In the game’s earliest years, you definitely had a sense of nudity (looking at you, topless succubus in the 1st edition DMG Dungeon Master’s Guide!) as something that was becoming a common counter-culture of the time.”.
  2. Mike Mearls, the Senior Manager of D&D, told me that “In the game’s earliest years, you definitely had a sense of nudity (looking at you, topless succubus in the 1st edition DMG Dungeon Master’s.
  3. Mike Mearls, the Senior Manager of D&D, told me that 'In the game's earliest years, you definitely had a sense of nudity (looking at you, topless succubus in the 1st edition DMG Dungeon Master's.
  4. A Sorcerer of this bloodline can trace their heritage back to an ancestor with demonic blood. Usually, the ancestor was a Cambion, the child created by a union between a human and a succubus or incubus, and their family has always had a natural charisma to them, whether they were magically inclined or not.

In the Dungeons & Dragonsfantasyrole-playing game, a succubus is a female demon, or, under 4th edition rules, a devil. The male equivalent is an incubus.

  • 1Publication history
  • 2Ecology
  • 7Other media

Publication history[edit]

The succubus is based on the succubi from Westernmedievallegend.[1]

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Dungeons & Dragons (1974–1976)[edit]

The succubus appeared under the demon entry in the Eldritch Wizardry supplement (1976).[2]

Advanced Dungeons & Dragons 1st edition (1977–1988)[edit]

The succubus appears in the first edition Monster Manual (1977).[3]

Dungeons & Dragons (1977–1999)[edit]

This edition of the D&D game included its own version of the succubus, which is known as the whispering demon, first appearing in the Immortal Rules set, in the DM's Guide to Immortals (1986).[4] The whispering lesser fiend appeared in the Wrath of the Immortals set, in 'Book One: Codex of the Immortals' (1992).[5]

Advanced Dungeons & Dragons 2nd edition (1989–1999)[edit]

In this edition, demons became known as tanar'ri, with the succubus lesser tanar'ri appearing first in the Monstrous Compendium Volume Outer Planes Appendix (1991),[6] and then reprinted in the Monstrous Manual (1993).[7]

The succubus lesser tanar'ri also appeared for the Planescapecampaign setting in the first Planescape Monstrous Compendium Appendix (1994).[8]

Dungeons & Dragons 3.0 edition (2000–2002)[edit]

The succubus (tanar'ri) appears in the Monster Manual for this edition (2000);[9] in this edition, the name demon is resumed, and tanar'ri are now considered a sub-type of demon.

Savage Species (2003) presented the succubus/incubus as both a race and a playable class.[10]

Dungeons & Dragons 3.5 edition (2003–2007)[edit]

The succubus appears in the revised Monster Manual for this edition (2003).

Dungeons & Dragons 4th edition (2008–2014)[edit]

The succubus appears in the Monster Manual for this edition (2008), although in this edition, succubi are classified as devils and appear under the 'devil' entry.[11] A great many succubi were stranded in the Abyss at various points of the Blood War – these were corrupted and became ferroliths and incubi.[12]

Dungeons & Dragons 5th edition (2014–present)[edit]

The succubus appears in the Monster Manual for this edition (2014). In this edition, they are neither demons nor devils, instead being Neutral Evil fiends that are found on all the Lower Planes.

1st Edition Dmg Succubus Series

Ecology[edit]

The objective of succubi is to tempt men to have sex with them. They do this for their own purposes, and it typically yields a dead mortal or a pleased demon lord (in some cases, when succubi are used as assassins, both ends result).

Environment[edit]

Succubi are native to the Abyss.

Typical physical characteristics[edit]

A succubus in its natural state is in the shape and form of a beautiful human woman with demonic features, such as bat-like wings, tiny horns, and/ or a tail. However, the succubus may shape-shift into many forms. They often appear in the guise of a human woman without demonic features.

In the first edition of Dungeons and Dragons, it was established that a succubus shapechanged into male form was known as an incubus. However, in the third edition of D&D, the succubus is the female form of the incubus (i.e. the succubus and the incubus are the female and male manifestations of the same type of demon). The creation of incubi as a separate demon type was featured during the Fourth Edition events of the Blood War.[13]

Alignment[edit]

In first and second edition Advanced Dungeons & Dragons, and third edition Dungeons & Dragons, succubi are chaotic evil. However, in fifth edition, they are instead neutral evil.

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Society[edit]

Succubi are tanar'ri demons, and they are quite numerous. Many are under the command of the Abyssal LordGraz'zt, but most are ruled by their 'Queen,' Malcanthet. In Dungeons & Dragons the female child of a succubus and a human is traditionally called an 'alu-demon' and the male child a 'cambion' (though the latter term can be applied to any demon-mortal offspring). However, the offspring of an alu-demon or cambion, as a result of a union with a human, has no specific name but falls into the larger category of tiefling.

Succubi are featured prominently in the Planescape games.

Permutations[edit]

Though in previous D&D editions succubi were Chaotic Evildemons, under 4th edition D&D rules the succubus is a devil, and its alignment is evil. Succubi serve more powerful fiends as spies or assassins. In 5th edition D&D succubi are Neutral Evil.

Other publishers[edit]

In Pathfinder the analogous Neutral Evil 'succubus' is the erodaemon.

Reception[edit]

Rob Bricken of io9 identified the succubus as one of 'The 12 Most Obnoxious Dungeons & Dragons Monsters'.[14]

Other media[edit]

Video games[edit]

1st

Fall-From-Grace is a succubus, a notable character from the Planescape: Tormentrole-playing video game.

D&D miniatures[edit]

The succubus appears in the D&D Miniatures: Blood War set #59 (2006).

References[edit]

  1. ^DeVarque, Aardy. 'Literary Sources of D&D'. Archived from the original on 2007-12-09. Retrieved 2007-02-23.
  2. ^Gygax, Gary; Blume, Brian (1976). 'Eldritch Wizardry' (1 ed.). Lake Geneva, WI: TSR.Cite journal requires journal= (help)
  3. ^Gygax, Gary. Monster Manual (TSR, 1977)
  4. ^Mentzer, Frank. Dungeons & Dragons Set 5: Immortal Rules (TSR, 1986)
  5. ^Allston, Aaron. Wrath of the Immortals (TSR, 1992)
  6. ^LaFountain, J. Paul. Monstrous Compendium Outer Planes Appendix. (TSR, 1991)
  7. ^Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  8. ^Varney, Allen, ed. Planescape Monstrous Compendium Appendix (TSR, 1994)
  9. ^Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  10. ^Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
  11. ^Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  12. ^Mearls, Mike, Brian R. James, Steve Townshend. Demonomicon (Wizards of the Coast, 2010)
  13. ^'Incubus Demonomicon Excerpts'. Wizards of the Coast.
  14. ^http://io9.gizmodo.com/the-12-most-obnoxious-dungeons-dragons-monsters-1628502769
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We're hoping this column becomes your window into roleplaying design and development—or at least the way we approach these things here at Wizards of the Coast. We'll handle a wide range of topics in weeks to come, from frank discussions about over- or underpowered material, to the design goals of a certain supplement, to what we think are the next big ideas for the Dungeons & Dragons game. All of this comes bundled with a healthy look at the people and events that are roleplaying R&D.

To continue our look back at the past year, we wanted to highlight some of the features you may have missed in 2006. The D&D website produces a lot of content—a deluge of content—and individual articles often rotate off the front page within a day… so if you didn’t know to look for them, you might have missed a special feature.

Which brings us to the following tangent. The website largely follows the following publication schedule:

  • Mondays: Eberron-themed content (Sharn Inquisitive, Eberron Expanded, Clockwork Wonders, Living Spells)
  • Tuesdays: Player-centric articles (Tactics & Tips, Characters with Class, Characters with Prestige)
  • Wednesdays: Forgotten Realms (Waterdeep News, Realmslore, Border Kingdoms)
  • Thursdays: D&D Minis
  • Fridays: DM-centric articles (Save My Game, Creature Incarnations, Fight Club)

That’s the general schedule, but there are exceptions. Design & Development and the D&D Podcast are meant for all camps; as such, they’re published on Fridays in order to keep them on the front page for the longest amount of time, through the weekend.

In addition, individual features not part of a regular column are often placed when our schedule allows: wherever there’s an open slot, regardless of the day of the week. And, as mentioned, some of these can slip through the cracks… and so, we feel, merit a second look.

Presenting: 2006’s Top 10 Features You May Have Missed!

10. Potion Miscibility

Our April Fool’s content included the tongue-in-cheek (Here Come the Ponies—our announcement of a My Little Ponies RPG—remains the most viewed Design & Development article of all time), as well as the serious. Creature Incarnation’s Creatures That Cannot Be statted out monsters that break normal templating rules, and Robert Wiese’s Potion Miscibility article resurrected an old feature from the 1st edition DMG, warning against the dangers of combining potions. The 1st edition DMG has plenty of miscellaneous material to mine: the reputed magical properties of gems (pg. 26), the damage table for lycanthropes shapechanging while in armor (pg. 23), and the effects on alcohol (pg. 82). Its potion miscibility table also offered a quick quirk to convert to today’s edition.

9. Future Tech (mecha) & Return Expedition to the Barrier Peaks

With d20 Modern’s Future Tech release, William Canavan offered ways to introduce a bit of science-fiction into your fantasy. This has been done before, of course—namely, in 1st edition’s famed Expedition to the Barrier Peaks. William converted several items to help DMs looking to recreate this adventure on their own, as well as provided D&D stats for Future Tech mechs—including a conversion of the Mighty Servant of Leuk-o. (For even more Greyhawk, keep an eye out for 2007’s super-adventure, Expedition to the Ruins of Greyhawk.)

Not a full conversion of the original Expedition to the Barrier Peaks, although that module is a larger project we’ve tentatively added to next year’s website schedule. For more sci-fi adventure, also look for a return to 1st edition Greyhawk’s Temple of the Frog.

8. Legend of the Silver Skeleton

Downloadable adventures remain an important feature of the website, and in 2006 we released this promised adventure starring our first Creature Competition’s Succubus Paladin. Almost every other competitor made a cameo appearance as well, including the gelatinous cube, kobold, stone giant paladin, marilith dervish—and even the tarrasque!

7. Outside the Mountain

Another adventure feature, Outside the Mountain provided a follow-up to the 3.5 White Plume Mountain conversion. Here, Robert Wiese examined the tantalizing map of those strange lands surrounding the mountain, converting material presented in 2nd edition’s Return to White Plume Mountain—including the fourth legendary weapon, frostrazor, as well as Dragotha the Dracolich.

6. Design & Development: Stat Blocks

This popular series continued this year, with topics of adventure design, proud nails, and the conclusion of our You Craft the Creature feature; it even expanded into D&D Minis territory. Some topics of note include Designing Your Own Vestige, with Matthew Sernett walking through the design process of a custom Tome of Magic vestige, and Monster Makeover, with Mike Mearls taking a new development pass over the game’s more iconic creatures.

One article we’d especially like to highlight is James Wyatt’s overview of the new stat block format. We wished we’d covered this topic before releasing the stat block in the sourcebooks; the website would have made an excellent venue to preview it, explain what changes were made, and stat out some existing monsters for folks to try out the format ahead of time. We miscued on the timing, but still feel James’ article is well worth the read.

1st Edition Dmg Succubus Free

5. Adventure Builder

Wolfgang Baur’s 6-part mini-series walked DMs through the ins and outs of designing their first (or their latest) adventure. Along the way, it offered a tremendous amount of good advice, from mistakes to avoid, to creating terrain, to hiding the treasure—a good tutorial, for any DM.

4. D&D Minis: A Candid Interview with Snig the Axe & Intro to Design 8

This year, the D&D Minis website brought out a number of handy features, including downloadable stat cards for past sets, and an epic stat card for fan-favorite Drizzt. The one article that really got us to smile, however, may have been the interview with a certain figure known as Snig. In addition, the one article that really answered the question we’ve all been asking (dude, where’s my gelatinous cube?) was Matthew Sernett’s recent Intro to Design.

3. Dungeon Tile Mapper

Website developer Mark Jindra produces more online tools and features than we’d ever think he has time for. This year, R&D specifically requested a tool that would feature the new dungeon tiles: perhaps a way for folks to try them out online. Mark came through yet again, working with a design from Randal Meyer to create the tile mapper.

2. Tactics & Tips: Sibling Rivalry

Brothers Andy Collins (RPG R&D) and Greg Collins (magicthegathering.com) butt heads once a month and offer their contribution to this Tactics & Tips series. More a back-and-forth between a player and his DM, the column has covered issues on both sides of the table in very entertaining ways—both brothers have DMed for one another for a good long time (and the collective body count of each other’s characters continues to rise).

1. D&D Podcast

Top of our list this year are the D&D podcasts, helped in large part again by Greg Collins and his work on magicthergathering.com, along with our recording guru Corey Macourek. Design & Development’s Dave Noonan and Mike Mearls were enlisted to host the podcasts, which have quickly developed into their current format: a look at the monthly releases, but mainly as touchstones to launch into wider conversations of the gaming industry. Whether it’s Mike and Andy Collins debating the importance (or lack thereof) of standard equipment, Dave taking the hot seat to answer the unanswerable rules questions, or R.A. Salvatore visiting the studio to discuss the art of writing, if you haven’t listened yet we’d highly recommend subscribing to the podcast. (Well, of course we would! We made them after all!)

The Website’s Secret Door

There’s one more feature of the website this year that may have slipped your notice. At some point, Mark Jindra added a little “easter egg”: a hidden link that calls up a random page from the website’s endless archive. Have you found the secret door?

As stated in the Online Year in Review, our thanks for visiting the D&D website. Knowing your preferences helps us better tailor the website to your interests—and, as always, you can send us your thoughts and opinions directly to dndfeedback@wizards.com.